Chance and the Time Wizards’ Curse Progress Update #1
Over the past few weeks I’ve been heavily invested in the look of the game as well as updating story aspects. I have developed my pixel art skills to the point where I feel confident in making larger scale pixel art. I am currently working on some art for the title screen, and to be used as a concept art for Chime - the main village in my game.
Up until this point I’d been referring to this game as a ‘prototype’ it’s probably past that stage at this point as I’ve fleshed out a lot of the story and mechanical details of the game, at least in writing and planning documentation. It was always my hope that the game as an idea would grow and that’s really what has happened.
I would genuinely like to have a demo of the game available to play by the end of the year and I might have some time to focus on getting that released around Christmas time. As of now it’s still very much a work in progress. With the art assets under way though it feels way more real. The boxes are gone and I have some animated sprite. I have also ported some of the game into Godot, which is where I plan to continue development.
In terms of other progress for this, I’ve got a lot of plans and I think I really need to make a more formal design document for the game. It’s grown beyond a state where I can keep track of everything so it needs formalising. Notion has been a good tool to keep track up until now but if I am to make this a project officially I need to be more formal about it. Next steps, including the development work, is to make a design document which I can refer back to when introducing the project to others.
If you would like to follow my progress, and learn more about Chance and her upcoming adventure, follow this page in itch. It’s the only place to learn more… for now.
Chance and the Time Wizards' Curse
Classic top down gameplay with randomized item locations
Status | Prototype |
Author | Matt Deamer | Long Trail Games |
Genre | Adventure, Action, Puzzle |
Tags | 2D, Action-Adventure, Fantasy, Indie, Retro, Singleplayer, Top-Down |
More posts
- Diving in with Pixel ArtJul 24, 2024
- Organizing thoughts to make progression easierApr 11, 2024
- Giving my game a nameApr 10, 2024
- Giving items extra value to mitigate difficulty.Apr 09, 2024
- Approaches to Random Item AllocationMar 06, 2024
- Applying Logic to Rando Location AssignmentFeb 29, 2024
- Returning to the Long TrailFeb 27, 2024
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